8 entries in this family.
Family
Data shape
Interaction
Principle
Density
Complexity
Decision guide · Demo
Confirmation vs Undo
Whether an action should ask "are you sure" or just happen with a way back. The answer is decided by reversibility and blast radius, not by how dangerous the verb sounds.
Act & DecideFeedback & Recovery
Pattern · Demo
Empty State
What a screen shows when it has nothing to show — which is either someone's first impression of the feature, or proof that their work is done.
OrientFeedback & Recovery
Pattern · Demo
Loading Skeleton
Grey placeholder shapes in the layout the real content will occupy, so a slow screen shows what is coming instead of a spinner or a blank.
Feedback & RecoveryOrient
Pattern · Demo
Notifications
Telling someone that something needs them — with a strict rule about what earns an interruption, because the cost of a wrong one is that all of them get ignored.
CoordinateFeedback & Recovery
Pattern · Demo
Optimistic Update
Show the result of an action immediately, send it in the background, and reconcile honestly if it fails — so a fast action feels instant instead of waiting on a network round trip.
Edit & ManipulateAct & DecideFeedback & Recovery
Pattern · Demo
Unsaved Changes Guard
The screen knows whether it holds work that is not saved, says so continuously, and intercepts anything that would throw it away.
Edit & ManipulateFeedback & Recovery
Pattern · Demo
Version History
Previous states of a record kept, listed and restorable — so an edit is never the destruction of what came before.
Edit & ManipulateFeedback & Recovery
Exemplar
What Gmail Figured Out
That when an action is frequent and reversible, undo beats confirmation — and that changing an action's reversibility is better than adding friction to it.
Act & DecideFeedback & Recovery
Nothing matches those filters.